#ifndef __LIGHT_SHIP_HPP__
#define __LIGHT_SHIP_HPP__

#include <string>
#include <time.h>
#include "HostileEntity.hpp"

class LightShip : public HostileEntity
{
public:
	LightShip(std::string modelName, std::string textureName, float fFlySpeed = 0.0f, MVector3D initPos = MVector3D(0.0f, 0.0f, 0.0f));
	~LightShip();

	void setFlySpeed(float speed);
	void update(clock_t tick);  

private:
	float    m_flySpeed;
};

#endif //__LIGHT_SHIP_HPP__

//EOF
